Quebec-Rail

Quebec-Rail Berms Tutorial







Due to a lack  in rendering proper berms in Microsoft Train Simulator, and after having seen Phil Voxland's Berms, I thought it would be a great improvement to have a whole variety of berms (straights, curves,  switches, etc...) to create a real berm environment close to reality.

A few months ago, I began to make them with 3DCanvas and a plug-in named piper.

They will be released in packs:

 - Standard Berms:

- Straights from 1 to 4 tracks.

- Curves from 1 to 4 tracks.

- Switches, XOver, End points, etc...

 - Xtracks Berms:

- Straights from 1 to 4 tracks.

- Curves from 1 to 4 tracks.

- Switches, XOver, End points, etc...


How to place Quebec Berms:

The first thing to do is make a Backup of your route ( in case of problem) .

Next open the route in the Editor.

Place a berm corresponding to the length of the track you want to be bermed near the track.



Right click while selected.

Make it Terrain object by going in the General Tab.



Note the x position of the track in the Object window.

Note the tile x and z numbers in the Camera window to be able to find them in the word tile.


In case of multiple tracks for one berm length, use the first track x or z position.

Be careful, you might have two tracks with the same x position. If so, take the z position.



Note the x position of the corresponding berm in the Object window.

Note the tile x and z numbers in the Camera window to be able to find them in the word tile.


Note that the track and the corresponding berm must be on the same tile.



Save the route in the editor. It is not necessary to exit the editor.

Each time you modify a World Tile, make a copy of this Word Tile in case of problem.


Open the corresponding word tile with Wordpad or an editor which can save in Unicode Text Format.

Do a search for the x position of the track.



Hint:

If you don't find it, then change the last digit by -1 (Ex 774.786 by 774.785).

It's because Train Simulator Editor save the position with more than three digits after the dot.


Check if this is the good track.

Be careful, you might have two tracks with the same x position. If so, take the z position to search.


Copy the two lines Position and QDirection in the paper clip.



Search the x position of the berm.


Hint:

If you don't find it, then change the last digit by -1 (Ex 774.786 by 774.785).

It's because Train Simulator Editor save the position with more than three digits after the dot.



Replace the two lines with those in the paper clip.



Save the word tile and close Wordpad.


Reopen the route in the editor. If asked to save, Don't or you will replace all the work done.


You will see that the berm is at the right place under the track with no gap under it.

Hint:

Of course, you can place as many berms as you want in one shot.


Berm all the way with pleasure and enjoy the look it gives to the Route.


Robert Fontaine

Genesis_Man

Berms

 Make it almost Real